Sura Biology +2 Standard Guide encompasses all the requirements of the students to comprehend the text and the evaluation of the textbook. It will be a teaching companion to teachers and a. Aside from the genetic, the Sura is one of the best ways to solo MVP and get tons of money. Here is a great guide to help you to get started. If you don't have a Sura or struggling to level one, use this guide here. This build is based on Guillotine Fist and works.
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Disclaimer: This guide is part of the content generated from Legacy RO’s Character Class Guides Event. The original author is Althares and permission to publish this guide has been given to from Itakou, the owner of Legacy RO. If you are the original author of this guide and would not wish to have your work published here, please and we will respect your decision.Note: Since this guide is primarily a champion guide, monk information will be minimum. If you’re a monk reading this guide, some parts will apply to you, others won’t, since they lack zen and RPS. If you want to asura, you might have to invest in some more int, as they lack the trans sp bonus. Althares, on Said:@Chojiro; no.
Dex is higher then str. Unless you’re playing combo.Reasoning: Having 130 str and 110 dex, and 110 str or 130 dex, you will have a higher DPS output using TSS having 130 dex. Now, 110 dex asura’s are hella easy to dodge, and even if you have ruwach up, it gives more time for the enemy to anticipate. This came from legacy, where a majority of the WoE’rs COULD hide-dodge asura, even the 130 ones.And for WoE, lich’s bone wand +9 works well with 110 str.Sign was mentioned in a newer version, but seeing that I haven’t bothered getting rights to edit the guide here (since Itakou didn’t tell us shit about giving our guides to RMS), it isn’t up there. Also, using a frilidora garment was also mentioned; before I get a comment on it.And thirdly, learn the champ skills.
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YOU NEED level 7 iron fist for PALM PUSH STRIKE. You NEED level 5 fury for ZEN.
If you play champ without those, then well. I’m not going into it.@aldi, thanks:). X Thor x, on Said:I see u know much about playing Champ :)Now many ppl know my tricks XDIf u got High Dex,a Magnum break accesoirie is great to hit em out of pneuma and fastcast tss after that.and a nice combo for champs is hob+thorny to get a nice aspd for rpsand if u got a REALLY high dex (means 138+) u can do occult faster by occult-call spirit (zen costs to much sp for that;P)-occultand so onanyway u did a great job man on what server are u currently playing,i want to duel you;).
Brittow, on Said:Im thinking if would be good to use Observation on Valk’s armor, with the War build you posted you can easily get 3 dex, resulting a 135 dex totaland for batling Berserk LK’s and Sac Paladins, Root is actually a good idea. If youre dueling, holding the Verserk LK until he dies, or asura right away(if toure confident that you’re going to kill him), and for paladin, just hit some TSS or OI and hold his sac to a easy asura. Just ideas, obviously you know a hell lot more of champs than I do, just tell me what you think:. Loki, on Said:lol itakou posted all of the guides-anywaysgreat guy written by a great guy XD130 dex is a must ppl who acutally FIGHT rather than asura bwit will make tss very deadly and combined with a status chain, its hax =Ddue note that the stunner has been nerfed from 10% stun chance to 1%soStunner and chain almost have teh same dmg outputsstunner: 2 cards, but u gotta go slotchain: needs 3 cardsand to the ppl that want to push ppl out of pneuma and stuffdon’t use mag breakseriouslyu got rpssexy dmg AND PUSH BACK. Althares, on Said:Wow just remembered this.@Loki, stun chance is still 10%:P I think we discussed verything else. Also you can occult when someone is in pneuma:3.@nix yw@Alv – i did, didn’t i? Anyway i can’t edit this.@brittow – 5% cast reduc won’t help much.
– @ 130 dex, you need 20 dex til instant, therefore 5% will give you just about 1 dex. Imo just stick to incubus or w/e.Also, back when i wrote this, I don’t remember there being like ANY sac pallies or zerker LKs in legacy haha. But root is of course a good idea.@phib-w/e – awakening always on, its just higher aspd less delay.@someone- yeah, i only have on stat foods for WoE, I’ll just post my normal pvp build^picture from raijeRO, not the ideal gears i’d use (missing variants, valk armor), but gets the job done. Locke, on Said:In fmy opinion a good Gypsy can be thougher than a good Clown.- With Hiding Rosary you miss the TSS;- if you get close to OI, they can Arrow Repel you to far away (fasting re-switching to a shield/rope, nothing exceptional if they know you are trying to approach);- they can cast Slow Grace so you lose Agi Up and have decreased movement speed (harder to get closer);- they can stun you screen-wide, and there is no marc/ED to protect you against (well at least you have Orc Hero).
Most Champs have 5x7x VIT and you still being stunned constantly.- if she is linked, she can get cast bragi on herself and start spamming dazzler, so you cannot run away of bragied tarot rage =xThe difference about clown/gypsy is that gypsy don’t freeze + arrow vulcan w/ wind arrow (easily conterable), but they can stun and slow you.P.S.: Sorry for the english, I did my best xD. Kelvino, on Said:I have the biggest ashura in private server this is my stat and my equip.str always maximumdex is need until your ashura without cast.just less stats points for it.my equip.marionete doll +7 with maya purple cardangelic wing.golden wing+8valk armor with garm inside+10 barrage fist dopple, turtle general and 2 hydra.variant shoes.+8morpheus shawlorleans plate with medusa card2 orleans gloves with osiris card.if you PVP.you can kill them all with ashura damage 999999.its amazing.this is not lie.tq.
E x C e L s I s, on Said:I better Require:Upper Headgear:Alice DOll(Incubus)Mid HeadGear: Sunglasses(Incubus)Lower HeadGear: Gentlemans Pipe or Gangster’s ScarfArmor: Valkyrjas Armor(Ghostring)Shield: Valkyrjas Shield(Thara Frog)Weapon: +10 Mace(2 Hydra, 1 Civil Servant, Turtle general or 1 Civil Servant again if you Cant Afford TGGarment: Wool Scarf(Deviling)Shoes: Tidal Shoes(Sohee)Accessories: 2 Megingjard for ultimate str.:))))You can judge with the + of the item but the weapon MUST be +10 with that card.:) this is my opinion.thanks!:).
Sura is the third job for Monks and Champions. Suras gain skills that Monks and Champions have been lacking: Area of Effect attacks. Suras also gain a number of new skills and perks, including the ability to begin a combo at will; unique HP/ATK buffs and recovery skills; a maximum Spirit Sphere limit of 15 and two powerful skills based on HP: Tiger Cannon and Gates of Hell.
Their ability to completely incapacitate up to 14 enemies for up to 8 seconds through the use of Cursed Circle proves formidable, especially in WoE where Suras are regarded as a core disabling class and necessary in every guild. Job Change Guide. It is recommended to use a leveling skill/stat build first, and resetting after maxing out your level or when intending to build the Sura differently at a higher level. Sura skill trees are somewhat different from other classes in that certain AoE skills are most effective at just certain level ranges, due to HP / SP, Base Level, and number of spheres available from Rising Dragon, which requires many job levels.
Suras are very effective single target killers, so many of their end-game builds are specialized for killing single targets. This is also why Suras opt for a leveling build that is more AoE killing oriented, and reset for an endgame single target oriented build once they are 150/50. Sky Blow Build (Leveling Build).
STR: 80+. AGI: 80-100. VIT: 95+. INT: 40-80. DEX: 60+.
LUK: 20-40. This build focuses on using Sky Blow as your main leveling skill, accompanied by Rampage Blaster and Gentle Touch Convert/ Revitalize at later levels. After acquiring Sky Blow Level 5, it is recommended to max out Rising Dragon, Rampage Blaster, and the Gentle Touch skill branch in that order. However, it is also plausible to max out the Gentle Touch skill branch instead of the Rising Dragon skill branch first, allowing for cheaper leveling with Revitalize. Rampage Blaster Build (Leveling Build).
STR: 80-100. AGI: 1+. VIT: 95+. INT: 60-100.
DEX: 60+. LUK: 20-40. This skill is most effectively used to level when it is able to one-shot the targeted monsters. It is also possible to use a weaker spammable AoE to finish off monsters if Rampage Blaster is just a few thousand damage away from one-shotting the monsters. Because of its long cooldown, it is best to group up many monsters during the cooldown, one-shot them, and repeat, while using Zen and Power Absorb to regenerate SP in the meantime. Rampage Blaster absolutely requires a high level of Rising Dragon (maxed preferably) because the number of spheres multiplies directly into the final damage.
Rising Dragon in conjunction with Power Absorb is also great for recovering SP, as Rampage Blaster does have quite a high SP cost. This is also the reason why newer Suras would not be able to use this skill to level with, because getting a high level of both Rising Dragon and Rampage Blaster requires many job levels. Tiger Cannon Build (Leveling / End-game Build). STR: 90+. AGI: 1+ for leveling purposes; 60+ for end-game purposes. VIT: 100-120.
INT: 80-100. DEX: 90+. LUK: 20-40. When playing a Sura during WoE, you should always attempt to target the character with the lowest demi-human reduction, since the damage that Tiger Cannon inflicts is only calculated based on this target and is then applied to all enemies within range. While a Tao Gunka Card may be necessary to actually one shot, a more support-like role can still be played without one through contributing damage and draining SP.
Tank Build (Leveling / End-game Build). STR: 80+.
AGI: 1+. VIT: 95-120. INT: 60-96. DEX: 60-80. LUK: 20-40.
A Sura is the best class for tanking in the game in terms of pure reductions, as they have the Monk skill, Mental Strength. A Sura is often used for tanking end-game MVPs, and can also act as a tank for parties during the PVM phase (while having the sacrifice of slower movement speed). Gentle Touch-Energy Gain is helpful for regaining spheres while tanking. Suras can even cast Gentle Touch-Revitalize onto themselves, for more damage reduction and Max HP, and this does stack with Mental Strength. Rising Dragon also increases the Sura's HP and is also helpful for regaining SP with Power Absorb. Because of how good a Sura is at tanking, some players make their Sura purely for the purpose of tanking.
However, increasing VIT beyond 100 is somewhat a waste, as the extra HPis not very significant. 100 VIT is already adequate for all tanking purposes, and already grants Stun immunity. Tanking becomes more related to gear rather than purely stats at that point, and stacking more% reduction gear on the Sura is what will help tanking efficiency more so than anything else. Healing Items is also key to staying alive when tanking very hard hitting MVPs.
Note that MVPs or monsters that use Dispel are usually a tanking Sura's worst enemy as it will remove Mental Strength. This stat build is for dealing maximum damage with Gates of Hell. Damage from Gates of Hell is based on four factors: Amount of HP remaining, Max SP, Base Level, and ATK. Some players choose to invest in more STR, while others choose to invest in more VIT for HP. Choosing to invest in STR helps Gates of Hell do more reliable damage at Max HP, while investing in more VIT or HP equipment requires players to take the risk of being at low HP to deal amazing damage. Generally, unless the Sura is equipped with a Tao Gunka Card Guillotine Fist is still the most reliable killing skill (albeit with a much longer cooldown). If one instead seeks higher DPS with Gates of Hell as opposed to burst damage, an option is to increase AGI at the cost of other stats to reduce the animation delay ( ASPD reduces animation delay) of Gates of Hell when under Magic Strings and Sacrament.
With the removal of both aftercast delay and animation delay along with an almost instant cast time, the only limitation faced by this build is the need for the Sura to Zen after every three Gates of Hell casts. Pure Guillotine Fist Build (End-game Build). STR: 120.
AGI: 1+. VIT: 80+. INT: 100-120. DEX: 40-60. LUK: 20-40. Guillotine Fist, although a Monk skill, is still a very powerful single target skill, or perhaps even the single most powerful burst damage skill in the game. A high level Sura benefits from this skill even further due to the higher SP pool, more stats available for STR and INT, and more weapons and equipment available.
120 STR is recommended for more ATK and also if the player has access to Megingjard accessories. Knuckle Arrow Build (End-game Build). STR: 80+. AGI: 80+.
VIT: 95+. INT: 86-90. DEX: 60+.
LUK: 20-40. This build is based on abusing Knuckle Arrow's most defining qualities: Range, Damage, and DPS. By itself, Knuckle Arrow deals decent burst damage.
When accompanied by Magic Strings, Knuckle Arrow becomes spammable based on the Sura's ASPD, so high AGI is recommended for this purpose. Its 12 cell range makes it a great skill for interrupting skills with long cast times in WoE, such as Urgent Call. ATK increasing equipment is recommended for more damage. Despite this, Guillotine Fist is still the most reliable killing skill for a Sura. Tactics Tanking Tips: Reflect.
High level monsters tend to change target after they are hit for the first time. Because of this, a tanker Sura is not effective if the killer is not one-shotting the mob.
The mob will change targets and will target the killer. Note that this is based on the first hit on the monster. To counter this, a Sura can wear equipment that will reflect damage back to the attacker (the monster). Some examples include High Orc Card, Bison Horn + Thorny Buckler combo, and Sheep Hat. With reflect equipment on, once any monster hits the Sura, the Sura will reflect a small amount of damage back to the monster, which does register as the 'first hit'. Therefore, the monster will not change target to anybody attacking it afterwards, and is 'latched' onto the Sura.
Boss protocol monsters however do not change target, unless the Sura is moving. This includes MVPs, and also non-MVP monsters that are still boss protocol such as Salamanders.
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